About the Game
Grid-based tactical combat with permadeath stakes and deep class systems. FFT meets roguelite.
Tactics is a love letter to Final Fantasy Tactics, reimagined as a roguelite. Command a squad of unique units on isometric battlefields, making every decision count because death is permanent.
Deep class and job systems let you build diverse squads โ knights, archers, mages, thieves, and more. Each class has a unique skill tree, and units can multiclass to create powerful hybrid builds.
Procedural battlefields, permadeath stakes, and escalating difficulty create tension that classic tactics games never had. Lose a veteran unit and feel the pain. Build a new one from scratch.
Features
What Makes It Different
Grid-Based Tactics
Isometric battlefields with elevation, terrain effects, and flanking bonuses. Position matters as much as power.
Permadeath Stakes
Every unit you lose is gone forever. Protect your veterans, because replacing them takes time and resources.
Deep Class System
Knights, mages, archers, thieves, and more. Multiclass your units to create devastating hybrid builds.
Procedural Battles
No two battles are the same. Randomized maps, enemy compositions, and objectives keep every encounter fresh.
Roguelite Meta
Permanent unlocks between runs โ new classes, equipment blueprints, and squad upgrades that carry forward.
FFT DNA
Built on the bones of Final Fantasy Tactics โ the movement, the jobs, the drama. Modernized with roguelite systems.
Available Now
Will you break the cycle?
Grid-based tactical combat with permadeath stakes and deep class systems. FFT meets roguelite.